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  <title>pygame mirror on google groups Google Group</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups</link>
  <description>A mirror of the pygame mailing list. To join the real mailing list, go to http://www.pygame.org/wiki/info pygame is gives multimedia to the python programming language.</description>
  <language>en</language>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/bd8dd11ec8173fe6?show_docid=bd8dd11ec8173fe6</link>
  <description>
  I can&#39;t see anything replacing cStringIO with StringIO. It is easy &lt;br&gt; enough to check anyway: &lt;br&gt; Python 2.5.2 (r252:60911, Jan 4 2009, 17:40:26) &lt;br&gt; [GCC 4.3.2] on linux2 &lt;br&gt; Type &amp;quot;help&amp;quot;, &amp;quot;copyright&amp;quot;, &amp;quot;credits&amp;quot; or &amp;quot;license&amp;quot; for more information. &lt;br&gt; &amp;gt;&amp;gt;&amp;gt; import cStringIO &lt;br&gt; &amp;gt;&amp;gt;&amp;gt; type(cStringIO.StringIO) &lt;br&gt; &amp;lt;type &#39;builtin_function_or_method&#39;&amp;gt;
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/bd8dd11ec8173fe6?show_docid=bd8dd11ec8173fe6</guid>
  <author>
  le...@telus.net
  (Lenard Lindstrom)
  </author>
  <pubDate>Tue, 24 nov 2009 21:58:19 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Updates to my Writing Games Tutorial.</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/dd4946fb55573961/1995474fbd019c05?show_docid=1995474fbd019c05</link>
  <description>
  Sorry ssteiner, it was an incomplete mail.... added to my nasty english... &lt;br&gt; I want to say that i haven&#39;t seen this tutorial and i like it much, i&#39;ve &lt;br&gt; seen many tutorials of how to make -how to make animations, collissions, &lt;br&gt; movements...- a game but not about to how to develop -programmatically, with &lt;br&gt; patterns- a game...
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/dd4946fb55573961/1995474fbd019c05?show_docid=1995474fbd019c05</guid>
  <author>
  inigo.delg...@gmail.com
  (inigo delgado)
  </author>
  <pubDate>Tue, 24 nov 2009 15:17:25 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Updates to my Writing Games Tutorial.</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/dd4946fb55573961/842ca43498c38e3a?show_docid=842ca43498c38e3a</link>
  <description>
  Does this mean that you are offering one? I&#39;d love to read a tutorial on how to build a GOOD and NICE game. &lt;br&gt; S
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/dd4946fb55573961/842ca43498c38e3a?show_docid=842ca43498c38e3a</guid>
  <author>
  sstein...@gmail.com
  (ssteinerX@gmail.com)
  </author>
  <pubDate>Tue, 24 nov 2009 13:34:39 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Updates to my Writing Games Tutorial.</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/dd4946fb55573961/a4f3e4dfb738e2dd?show_docid=a4f3e4dfb738e2dd</link>
  <description>
  There are many tutorials to show howto write a game... &lt;br&gt; But a few to show how to make a GOOD, and NICE game. &lt;br&gt; 2009/11/23 Keith Nemitz &amp;lt;muse...@yahoo.com&amp;gt;
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/dd4946fb55573961/a4f3e4dfb738e2dd?show_docid=a4f3e4dfb738e2dd</guid>
  <author>
  inigo.delg...@gmail.com
  (inigo delgado)
  </author>
  <pubDate>Tue, 24 nov 2009 11:49:35 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] BUG: Different events when I enable OpenGL</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/1a163188c77380fd/1fa085f990293c16?show_docid=1fa085f990293c16</link>
  <description>
  Maybe seeing how wacom tablets are usable in pygame would help? &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.akeric.com/blog/?page_id=798&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/1a163188c77380fd/1fa085f990293c16?show_docid=1fa085f990293c16</guid>
  <author>
  ninmonk...@gmail.com
  (Jake b)
  </author>
  <pubDate>Tue, 24 nov 2009 07:36:04 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/f6ba7b6a0eed7c34?show_docid=f6ba7b6a0eed7c34</link>
  <description>
  Maybe my cStringIO has been transparently replaced by StringIO for &lt;br&gt; some reason. I would think that cStringIO would be available on this &lt;br&gt; platform but perhaps not.
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/f6ba7b6a0eed7c34?show_docid=f6ba7b6a0eed7c34</guid>
  <author>
  bryce.schroe...@gmail.com
  (Bryce Schroeder)
  </author>
  <pubDate>Tue, 24 nov 2009 03:35:13 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/ead66e6c6ed4ae14?show_docid=ead66e6c6ed4ae14</link>
  <description>
  Strange. cStringIO works for me. I have localized the problem to the &lt;br&gt; first call to the file like object&#39;s tell method. But since this is the &lt;br&gt; first method called, it might not be limited to it. &lt;br&gt; Lenard Lindstrom
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/ead66e6c6ed4ae14?show_docid=ead66e6c6ed4ae14</guid>
  <author>
  le...@telus.net
  (Lenard Lindstrom)
  </author>
  <pubDate>Tue, 24 nov 2009 03:03:07 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/74d800cb63daed93?show_docid=74d800cb63daed93</link>
  <description>
  cStringIO seems to have the same problem for me. &lt;br&gt; It is already using open with &#39;rb&#39;. &lt;br&gt; Thanks for all your help, I will await the next version / patch I guess.
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/74d800cb63daed93?show_docid=74d800cb63daed93</guid>
  <author>
  bryce.schroe...@gmail.com
  (Bryce Schroeder)
  </author>
  <pubDate>Tue, 24 nov 2009 02:20:47 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/4bf97fa988672f75?show_docid=4bf97fa988672f75</link>
  <description>
  Hi Bryce, &lt;br&gt; Try using cStringIO instead. And make sure to open the file &#39;rb&#39; (this &lt;br&gt; won&#39;t matter on Linux, but will on Windows). I reproduced your problem &lt;br&gt; with a modified pygame.examples.fonty, and yes, it appears to be a bug. &lt;br&gt; StringIO instances should work. &lt;br&gt; Lenard Lindstrom
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/4bf97fa988672f75?show_docid=4bf97fa988672f75</guid>
  <author>
  le...@telus.net
  (Lenard Lindstrom)
  </author>
  <pubDate>Tue, 24 nov 2009 01:24:23 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/6a54526732fef97b?show_docid=6a54526732fef97b</link>
  <description>
  This code reproduces the problem. It is also as an attachment. &lt;br&gt; My system: &lt;br&gt; uname -a: &lt;br&gt; Linux thales 2.6.28-15-generic #52-Ubuntu SMP Wed Sep 9 10:48:52 UTC &lt;br&gt; 2009 x86_64 GNU/Linux &lt;br&gt; -------file: tester.py -------------- &lt;br&gt; import pygame, StringIO, sys &lt;br&gt; pygame.font.init() &lt;br&gt; if len(sys.argv) != 2: &lt;br&gt; print &amp;gt;&amp;gt; sys.stderr, &amp;quot;Usage: python tester.py font.ttf&amp;quot;
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/6a54526732fef97b?show_docid=6a54526732fef97b</guid>
  <author>
  bryce.schroe...@gmail.com
  (Bryce Schroeder)
  </author>
  <pubDate>Mon, 23 nov 2009 22:32:50 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/f8814c61e697d122?show_docid=f8814c61e697d122</link>
  <description>
  Okay: &lt;br&gt; I wrote the string (self.parts[&#39;font&#39;]) out to a temporary file and &lt;br&gt; diff&#39;d it against the original file, and they are identical. &lt;br&gt; Pygame successfully loads the font from the temporary file, and the &lt;br&gt; font works normally. However I would definitely like to &lt;br&gt; find a less kludgish solution to the problem.
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/f8814c61e697d122?show_docid=f8814c61e697d122</guid>
  <author>
  bryce.schroe...@gmail.com
  (Bryce Schroeder)
  </author>
  <pubDate>Mon, 23 nov 2009 22:27:46 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/c0b80322dbf91f90?show_docid=c0b80322dbf91f90</link>
  <description>
  Pygame should be supporting a file-like object no problem, so this seems &lt;br&gt; like it could be a bug. &lt;br&gt; Can you be more specific on when in the past it worked, and what happened &lt;br&gt; between then and when it segfaults now? &lt;br&gt; Also, it&#39;s not clear from your problem description whether the problem is &lt;br&gt; that pygame crashes when loading from a file-like object, or if pygame
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/c0b80322dbf91f90?show_docid=c0b80322dbf91f90</guid>
  <author>
  br...@hamsterrepublic.com
  (Brian Fisher)
  </author>
  <pubDate>Mon, 23 nov 2009 22:05:45 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/dcf68a2643c4fff1?show_docid=dcf68a2643c4fff1</link>
  <description>
  This is a guess, but maybe pygame assumes the object passed to Font is &lt;br&gt; a real file object? If so there&#39;s a bug there that it doesn&#39;t type- &lt;br&gt; check and throw an exception, if not it seems like there&#39;s a bug there &lt;br&gt; that it blows up rather than throwing an exception, but that may be &lt;br&gt; something outside of the pygame code anyway.
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/dcf68a2643c4fff1?show_docid=dcf68a2643c4fff1</guid>
  <author>
  ca...@pandora.com
  (Casey Duncan)
  </author>
  <pubDate>Mon, 23 nov 2009 21:21:08 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/70d41f6b16f92ea7?show_docid=70d41f6b16f92ea7</link>
  <description>
  The font in question is a custom font in a game data archive. I&#39;m not &lt;br&gt; sure if by &amp;quot;load the font itself&amp;quot; you mean using sysfont to find it or &lt;br&gt; use pygame to open the ttf file, but it&#39;s impossible in either case, &lt;br&gt; unfortunately. &lt;br&gt; - Bryce
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/70d41f6b16f92ea7?show_docid=70d41f6b16f92ea7</guid>
  <author>
  bryce.schroe...@gmail.com
  (Bryce Schroeder)
  </author>
  <pubDate>Mon, 23 nov 2009 20:58:11 UT
</pubDate>
  </item>
  <item>
  <title>Re: [pygame] Font-Related Segfault</title>
  <link>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/ea9a28be2e411484?show_docid=ea9a28be2e411484</link>
  <description>
  Why not just let Pygame load the font itself? &lt;br&gt; On Mon, Nov 23, 2009 at 2:38 PM, Bryce Schroeder
  </description>
  <guid isPermaLink="true">http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/063a00b3a84a3693/ea9a28be2e411484?show_docid=ea9a28be2e411484</guid>
  <author>
  roeb...@gmail.com
  (RB[0])
  </author>
  <pubDate>Mon, 23 nov 2009 20:43:33 UT
</pubDate>
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