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  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups</id>
  <title type="text">pygame mirror on google groups Google Group</title>
  <subtitle type="text">
  A mirror of the pygame mailing list. To join the real mailing list, go to http://www.pygame.org/wiki/info pygame is gives multimedia to the python programming language.
  </subtitle>
  <link href="/group/pygame-mirror-on-google-groups/feed/atom_v1_0_msgs.xml" rel="self" title="pygame mirror on google groups feed"/>
  <updated>2009-12-07T04:21:13Z</updated>
  <generator uri="http://groups.google.com.br" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>Patrick Mullen</name>
  <email>saluk64...@gmail.com</email>
  </author>
  <updated>2009-12-07T04:21:13Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/492333f63cacb99f/ce373080f1a4da04?show_docid=ce373080f1a4da04</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/492333f63cacb99f/ce373080f1a4da04?show_docid=ce373080f1a4da04"/>
  <title type="text">Re: [pygame] Ncurses RTS?</title>
  <summary type="html" xml:space="preserve">
  There also is a pygame port of curses, in some state of completion, if &lt;br&gt; you google around for it.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Devon Scott-Tunkin</name>
  <email>devon.scotttun...@gmail.com</email>
  </author>
  <updated>2009-12-07T03:24:50Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/ad40b90abae80375/ee1e8fae29740d69?show_docid=ee1e8fae29740d69</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/ad40b90abae80375/ee1e8fae29740d69?show_docid=ee1e8fae29740d69"/>
  <title type="text">Re: [pygame] Re: Announce: PygWeb2.0rc</title>
  <summary type="html" xml:space="preserve">
  I should look into this though, sounds like the code css is overriding the &lt;br&gt; other widths. I don&#39;t think he was complaining that it was too wide, Julian, &lt;br&gt; just that the code section did not match the rest of the site. I can&#39;t &lt;br&gt; remember right now if the code was using different templates than the rest &lt;br&gt; of the site.
  </summary>
  </entry>
  <entry>
  <author>
  <name>James Paige</name>
  <email>b...@hamsterrepublic.com</email>
  </author>
  <updated>2009-12-07T01:55:22Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/492333f63cacb99f/369cd9d7ee341844?show_docid=369cd9d7ee341844</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/492333f63cacb99f/369cd9d7ee341844?show_docid=369cd9d7ee341844"/>
  <title type="text">Re: [pygame] Ncurses RTS?</title>
  <summary type="html" xml:space="preserve">
  I am sure you could, but one word of warning is that python&#39;s standard &lt;br&gt; curses module doesn&#39;t have a Windows version last time I checked &lt;br&gt; (*checks again, yep*) &lt;br&gt; There is a wcurses work-alike module that you can find, although IIRC it &lt;br&gt; has some minor differences that you will have to keep in mind if you
  </summary>
  </entry>
  <entry>
  <author>
  <name>Bryce Schroeder</name>
  <email>bryce.schroe...@gmail.com</email>
  </author>
  <updated>2009-12-07T01:39:42Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/492333f63cacb99f/5894268e2c4acfdf?show_docid=5894268e2c4acfdf</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/492333f63cacb99f/5894268e2c4acfdf?show_docid=5894268e2c4acfdf"/>
  <title type="text">Re: [pygame] Ncurses RTS?</title>
  <summary type="html" xml:space="preserve">
  I don&#39;t see why that would not be possible. Sounds like a cool idea.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Yanom Mobis</name>
  <email>ya...@rocketmail.com</email>
  </author>
  <updated>2009-12-07T01:34:30Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/492333f63cacb99f/a57a300ee986b122?show_docid=a57a300ee986b122</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/492333f63cacb99f/a57a300ee986b122?show_docid=a57a300ee986b122"/>
  <title type="text">[pygame] Ncurses RTS?</title>
  <summary type="html" xml:space="preserve">
  I know this doesn&#39;t actually involve pygame, but I was wondering if it would be possible to use the Python Ncurses module to make a realtime strategy game. Something in the vein of dwarf fortress (you can see screenshots at: &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.bay12games.com/dwarves/screens.html&quot;&gt;[link]&lt;/a&gt; ), but more of a traditional RTS than a rougelike/citybuilder game.
  </summary>
  </entry>
  <entry>
  <author>
  <name>B W</name>
  <email>stabbingfin...@gmail.com</email>
  </author>
  <updated>2009-12-06T16:52:09Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/ad40b90abae80375/b8b3b8e12471c76f?show_docid=b8b3b8e12471c76f</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/ad40b90abae80375/b8b3b8e12471c76f?show_docid=b8b3b8e12471c76f"/>
  <title type="text">Re: [pygame] Re: Announce: PygWeb2.0rc</title>
  <summary type="html" xml:space="preserve">
  Hi, jug. &lt;br&gt; I like the aesthetics of your redesign, and the layout is very &lt;br&gt; friendly. I&#39;m curious to see if your conversion will fix HTML-wrapping &lt;br&gt; issues like this: &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.pygame.org/wiki/2DVectorClass&quot;&gt;[link]&lt;/a&gt;. And &lt;br&gt; whether project screenshots will be ported and the default N/A images &lt;br&gt; will be replaced. &lt;br&gt; One content-related feedback. This occurs on the following converted
  </summary>
  </entry>
  <entry>
  <author>
  <name>jug</name>
  <email>j...@fantasymail.de</email>
  </author>
  <updated>2009-12-06T13:49:31Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/ad40b90abae80375/3a8515eab689e9cd?show_docid=3a8515eab689e9cd</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/ad40b90abae80375/3a8515eab689e9cd?show_docid=3a8515eab689e9cd"/>
  <title type="text">Re: [pygame] Re: Announce: PygWeb2.0rc</title>
  <summary type="html" xml:space="preserve">
  Hey, &lt;br&gt; Thanks for the feedback. &lt;br&gt; Good idea, I&#39;ve changed that. &lt;br&gt; I know that. Not yet sure whats better. The smaller, fixed width was the &lt;br&gt; original style, but sometimes its not enough space for the entire &lt;br&gt; content (logged in as admin or with very long user name). &lt;br&gt; The site runs with an own database. Currently its sqlite, but since its
  </summary>
  </entry>
  <entry>
  <author>
  <name>Michiel Overtoom</name>
  <email>mot...@xs4all.nl</email>
  </author>
  <updated>2009-11-29T12:59:49Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/ad40b90abae80375/9a22c502ea8f49a9?show_docid=9a22c502ea8f49a9</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/ad40b90abae80375/9a22c502ea8f49a9?show_docid=9a22c502ea8f49a9"/>
  <title type="text">Re: [pygame] Announce: PygWeb2.0rc</title>
  <summary type="html" xml:space="preserve">
  Looks nice. I have a suggestion: If you download a code snippet, it gets named like &#39;49.py&#39; or &#39;55.py&#39;. But a filename would be more useful, like &#39;ZoomScreen.py&#39; instead of &#39;55.py&#39;. &lt;br&gt; Greetings,
  </summary>
  </entry>
  <entry>
  <author>
  <name>René Dudfield</name>
  <email>ren...@gmail.com</email>
  </author>
  <updated>2009-12-03T20:14:59Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/51428deb8990d9f6?show_docid=51428deb8990d9f6</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/51428deb8990d9f6?show_docid=51428deb8990d9f6"/>
  <title type="text">Re: [pygame] Re: loss of rapidly repeated keypresses (from a barcode gun keyboard)</title>
  <summary type="html" xml:space="preserve">
  pyglet was inspired by SDL, so I assume some parts are similar.
  </summary>
  </entry>
  <entry>
  <author>
  <name>James Paige</name>
  <email>b...@hamsterrepublic.com</email>
  </author>
  <updated>2009-12-03T17:37:21Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/6e6f560f1c3e0ea0?show_docid=6e6f560f1c3e0ea0</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/6e6f560f1c3e0ea0?show_docid=6e6f560f1c3e0ea0"/>
  <title type="text">Re: [pygame] Re: loss of rapidly repeated keypresses (from a barcode gun keyboard)</title>
  <summary type="html" xml:space="preserve">
  Ah, interesting! I had mistakenly assumed that pyglet also used sdl (I &lt;br&gt; knew it uses opengl, but I had incorrectly assumed that it was using &lt;br&gt; sdl+opengl together) &lt;br&gt; Good idea. maybe I will take a look at that. I was browsing through SDL &lt;br&gt; source code yesterday, but my learning curve was feeling pretty slow :)
  </summary>
  </entry>
  <entry>
  <author>
  <name>James Paige</name>
  <email>b...@hamsterrepublic.com</email>
  </author>
  <updated>2009-12-03T17:30:40Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/685c457be851ba46?show_docid=685c457be851ba46</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/685c457be851ba46?show_docid=685c457be851ba46"/>
  <title type="text">Re: [pygame] loss of rapidly repeated keypresses (from a barcode gun keyboard)</title>
  <summary type="html" xml:space="preserve">
  Interesting. My main Linux testing box has SDL 1.2.13. I&#39;ll give it a &lt;br&gt; shot. &lt;br&gt; I just tried that, and no X events are being lost. &lt;br&gt; Oh, also, I figured out why I was getting almost universal failure in my &lt;br&gt; test app but only the first scan was failing in my production app. &lt;br&gt; In the production app I was only testing with barcodes, and only the
  </summary>
  </entry>
  <entry>
  <author>
  <name>Brian Fisher</name>
  <email>br...@hamsterrepublic.com</email>
  </author>
  <updated>2009-12-03T17:26:18Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/f6589f96dfa2458b?show_docid=f6589f96dfa2458b</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/f6589f96dfa2458b?show_docid=f6589f96dfa2458b"/>
  <title type="text">Re: [pygame] Re: loss of rapidly repeated keypresses (from a barcode gun keyboard)</title>
  <summary type="html" xml:space="preserve">
  either SDL has some problem that pyglet also has, or they both use some &lt;br&gt; common mechanism that the console and other apps don&#39;t. &lt;br&gt; Assuming a new SDL doesn&#39;t simply fix it for you, pyglet source should be &lt;br&gt; easily available and fairly easy to read (being pure python), so you might &lt;br&gt; be able to understand the problem better by looking at pyglet. And you could
  </summary>
  </entry>
  <entry>
  <author>
  <name>René Dudfield</name>
  <email>ren...@gmail.com</email>
  </author>
  <updated>2009-12-03T17:04:05Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/a64effd49923c024?show_docid=a64effd49923c024</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/a64effd49923c024?show_docid=a64effd49923c024"/>
  <title type="text">Re: [pygame] loss of rapidly repeated keypresses (from a barcode gun keyboard)</title>
  <summary type="html" xml:space="preserve">
  Hi, &lt;br&gt; I think this has to do with SDL and xevents. It&#39;s possible SDL can lose &lt;br&gt; events if they come in too fast. Since it tries to prevent flooding of the &lt;br&gt; event queue. Well it does for mouse events anyway. &lt;br&gt; I can&#39;t remember if they fixed/changed stuff for the recent 1.2.14 &lt;br&gt; release... but it&#39;s worth trying out if you haven&#39;t already.
  </summary>
  </entry>
  <entry>
  <author>
  <name>James Paige</name>
  <email>b...@hamsterrepublic.com</email>
  </author>
  <updated>2009-12-03T16:56:17Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/d18a1de58982bdeb?show_docid=d18a1de58982bdeb</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/d18a1de58982bdeb?show_docid=d18a1de58982bdeb"/>
  <title type="text">Re: [pygame] loss of rapidly repeated keypresses (from a barcode gun keyboard)</title>
  <summary type="html" xml:space="preserve">
  I tried that, but it made no difference. &lt;br&gt; Here is my test code: &lt;br&gt; import pygame &lt;br&gt; from pygame.locals import * &lt;br&gt; pygame.init() &lt;br&gt; screen = pygame.display.set_mode((640, 480)) &lt;br&gt; font = pygame.font.Font(None, 24) &lt;br&gt; clock = pygame.time.Clock() &lt;br&gt; text = &amp;quot;&amp;quot; &lt;br&gt; def say(s, ypos, col=(255,255,255)): &lt;br&gt; img = font.render(s, True, col)
  </summary>
  </entry>
  <entry>
  <author>
  <name>James Paige</name>
  <email>b...@hamsterrepublic.com</email>
  </author>
  <updated>2009-12-03T16:54:10Z</updated>
  <id>http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/e1ff6d3f8aabaff3?show_docid=e1ff6d3f8aabaff3</id>
  <link href="http://groups.google.com.br/group/pygame-mirror-on-google-groups/browse_frm/thread/7b377e9385874aaa/e1ff6d3f8aabaff3?show_docid=e1ff6d3f8aabaff3"/>
  <title type="text">Re: [pygame] Re: loss of rapidly repeated keypresses (from a barcode gun keyboard)</title>
  <summary type="html" xml:space="preserve">
  I just wanted to mention that I tested this on a Mac OS X 10.3 box &lt;br&gt; today, and the barcode scanner never dropped any characters at all with &lt;br&gt; pygame, so you may be on to something here. &lt;br&gt; ...Although that still doesn&#39;t explain why it has no problem with any of &lt;br&gt; the non-SDL apps I have tested on Linux. &lt;br&gt; ---
  </summary>
  </entry>
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